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000220_amos-request@svcs1.digex.net_Tue Dec 30 01:39:47 1997.msg
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>From amos-request@svcs1.digex.net Tue Dec 30 01:39:47 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Car GAMES?
Date: Tue, 30 Dec 1997 00:04:29 -0500
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> I know AMOS isn't the best programming for any type of program, but
> how would I go about making a car game like Lotus 3?
> With a nice background and oppenent cars and the ability to DESIGN
> track (with up and down) etc... Is this possible in AMOS, or is this
> just a waste of good thought?
Well, I wouldn't say "AMOS isn't the best language for ANY type of
program", It's great for throwing together utilities and such. Also
good for certain styles of games-programming, for example AMOS
should easily be able to handle a flip-screen game like Flashback and
I'm sure it could handle a nice Warcraft-clone as well.
Command&Conquer might overload it with all the missile-weapons,
explosions and such, but you could make a scaled-down version...
Actually, with a lower frame-rate (20-25fps), all kinds of games can
be implemented in AMOS. Just don't try to clone SNES/Genesis
style games with a standard frame-rate of 50/60fps or you'll be in for
one heck of a fun time, trust me!!
Take care,
GARFIELD
-------------------------
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